Wednesday, 25 February 2015

Millennium Falcon

The last ship that I am going to model before starting my animation sequence, is the Millennium Falcon. I started by blocking out the main body...


Blocking out



Select faces around and use 'Extrude'

Remember when detailing an existing model to always have a few picttues at hand to work towards.


use an image

I then started detailing the turret.





Remember to detail away from your main object, and use the boolean-unite tool to erase unwanted faces etc..

Next in my mind is to crreate the rectangle piece at the front of the ship, Firstly I thought to select all edges from the existing circular object, rotate and align them, and then work with those faces. That would have been a nightmare! So I created the object separately and inserted it into the circular one. Then i used the Boolean-unite tool. The Boolean tool is really helpful, the unite option combines two objects, taking away any faces that are not needed.


blocking out


From the picture the front 'nose cone' part of the ship is in two parts, a handy tool to use is the 'edge loop' tool.

blocking out


Move and manipulate your contours and then work on the faces that you need to using the move/scale/extrude tools at hand.


use the boolean tool


Repeat the process for the other parts of the front of the ship.



blocking out




detailing




front complete pre-detailing.


Next I detailed the side cockpit.








Using cylinders that are at an angle to one another can prove a little tricky, to join them precisely zoom in, and use the vertex selection. Drag them in accordingly.







Use a few tools to add detail, extrude edges is always handy.



detailing 

Here is the finished model with details added.






No comments:

Post a Comment