Wednesday, 3 June 2015

UV Mapping - Millenium Falcon

Millennium Falcon Texturing


Original Model

So I start with the model previously created in my blog. I uploaded an image of the ship and wrapped it using the add material function previously noted.

See that I dragged away the glass material for the window so as not to select it by accident, thus keeping the same properties for it. 


Add texture

You can see that Maya didn't fail completely at wrapping the image, although it still was not good enough. The UV mapping editor (within the edit UVs menu) is used to more precisely position your texture by editing the position of each uv point.

Re position UVs
Also select objects and faces to be a different texture and detail the,m accordingly.

Detail


Final Results

Final Results

Final Results

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