Monday, 9 February 2015

Exercise - FPS map model

So I am set the task to sketch and model a small derelict village that could be used for a first person shooting game, using techniques that I have already acquired. Here is the sketch;



Sketch of map

The four sourrounding buildings are similar, so I will start to block out one of them, and then detail that ready for duplicating around into each corner.

The 3 dimensional perspective view is not always ideal, so by pressing the space bar you can get a view from each pane, or you can select which view is required by selecting an icon on the left toolbar.

View planes


To precisely place your objects remember that the attribute editor is there, I used it to rotate my first building by 45 degrees exactly.

Attribute editor

# Handy Tip - To align your objects precisely, there are the snap settings, but also the align tool By selecting the object to be positioned, and then 'shift-selecting the second object, you can use the handles to chose the perfect place for positioning.#

Starting to detail I added a doorway, a window and some exposed purlins showing damage to the roof.

Adding detail

Then used the duplicate tool (control-d) and positioning tools to position the buildings appropriately.

Duplicate


This is a class exercise and I really want to carry on with my star wars ships so I will use the same models for the inner buildings, slightly scaled down and mirrored. The doors after scaling down were obviously to small so I removed the faces of the wall around the doors.

Anti-hobbit style door technique

Here is the result.

duplicating 

The final building I decided to import my previous 'witch tower' Esq. house already created. The easiest way to import an already created model for this quick project was to navigate to the desired file on your operating systems file management system, and simply drag and drop it in.

importing a previous model

Now the design is complete, here is an overview.

finished village

birds eye view

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